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Damage Hull: Varies
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Damage Shields: Varies
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Speed: 40
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A cannon with nadion emitters in series that fires a
phaser pulse.
It does not lock on to the target and requires manual aiming, however it
has a longer range and is more powerful than the
Stream Phaser.
Effective on most shields.
"Phaser" stands for PHASed Energy
Rectification, where energy passes through a crystal that
produces a discharge of nadion particles. The nadion
particles severely drain the cohesion of energy fields
(such as shields). They can also affect (to a lesser degree) the
subatomic bonds of matter (such as a vessel's hull). They
typically cut a path through it, which does not cause such diffuse
damage as it would on energy fields.
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Damage Hull: Varies
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Damage Shields: Varies
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Speed: Instantanious
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A weapon with nadion emitters in parallel that fires a constant
phaser beam for a period of time.
It automatically directs the beam towards the target and is more
accurate and precise but has a shorter range and is less powerful than
the Phaser Cannon.
Effective on most shields.
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Damage Hull: Varies
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Damage Shields: Varies
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Speed: 40
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A cannon with nadion emitters in series that fires a
disruptor pulse. They are often found on
Klingon and
Romulan vessels.
Effective on most shields.
A disruptor is a weapon that uses direct-energy to produce
nadion particles (compared to the phaser which uses
a crystalized modifiying emitter). Like phasers, it has a similar
affect on coherent energy fields (such as shields). However,
they have a more blunt and less precise "cutting" affect on matter (such
as a vessel's hull).
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Damage Hull: Varies
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Damage Shields: Varies
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Speed: Instantanious
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A weapon with nadion emitters in parallel that fires a constant
disruptor beam for a period of time. They are often found on
Klingon and
Romulan vessels.
Effective on most shields.
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Damage Hull: Varies
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Damage Shields: Varies
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Speed: 40
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A cannon with particle emitters in series that fires a
polaron pulse. Often found on
Dominion vessels.
Effective on most shields.
The polaron weapon is a direct-energy weapon that produces a
transversely phased wave that is intended to "slip" past coherent
energy fields (such as shields) and thus making them less
effective. They have a similar but less effective affect at penetrating
matter (such as a vessel's hull).
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Damage Hull: Varies
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Damage Shields: Varies
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Speed: Instantanious
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A weapon with particle emitters in parallel that fires a
constant polaron beam for a period of time.
Often found on
Dominion vessels.
Effective on most shields.
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Damage Hull: Varies
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Damage Shields: Varies
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Speed: Instantanious
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A weapon that fires a diffuse omni-directional phaser wave.
It gives an equal amount of damage to all objects within its range.
Used by
Cardassian
vessels.
It was designed by the Cardassians as a defense to the increasing
attacks by swarms of
Maqui Peregrins. The advantage of this weapon is that it
gaurantees a hit to all (not just one) object within range. The downside
is that it may hit friendly vessels flying close by.
Effective on most shields and small fighters.
This weapon is refered to conically as the Thoron Shock Emitter
on Cardassian vessels in 2372.
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Damage Hull: Varies
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Damage Shields: Varies
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Speed: Instantanious
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A weapon that accumulates in power when fired by a group of vessels
towards a target. A group of vessels fires this weapon towards one
anothers' beams, the beams converge, summate in power, and is directed
to a target.
Effective on most shields and larger sized vessels.
The energy conductor has been used by the Tholians and Species
8472. The Tholians use this weapon to form a network of energy beams
that surrounds a target vessel in order to capture or destroy it.
The energy conductor weapon can be generated from biological
sources (as seen with Species 8472's bioships). Little else is known
about the mechanics of this weapon.
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Damage Hull: Varies
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Damage Shields: Penetrates
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Speed: 40
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A weapon that fires an energy dampening matrix that can penetrate
a vessel's shields. This weapon was developed for and used by
Breen
vessels.
It has a slightly longer range than most pulse weapons and no vessel of
any species has an effective defense against it prior to 2375.
Effective on most hulls and most shields.
The energy dissipator works by draining the energy of the
target vessel and thus disabling all their resources.
On SWTrek, this weapon both penetrates shields and damages hull.
Unlike the canon version which can only dissipate energy and has
virtually no affect on matter.
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Damage Hull: 10
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Damage Shields: 5
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Speed: 35
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Effective Range: 12 au
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Max Range: 15 au
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Cost: 5
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A spatial torpedo armed with a triton atomic energy-based
warhead. Very few vessels still use this outdated weapon, of them are
freighters and smaller transport vessels.
Effective on unarmoured hulls.
Available at all Starbases.
The torpedo is launched from a torpedo launcher
where its initial inertial propulsion is provided. From there it is
self-guided until it arrives or hits its intended destination or
target. A torpedo can carry a variety of warheads, this
torpedo is a spatial torpedo which carries a
triton atomic energy-based warhead.
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Damage Hull: 20
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Damage Shields: 10
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Speed: 35
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Effective Range: 12 au
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Max Range: 15 au
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Cost: 10
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A torpedo armed with a matter & antimatter warhead, this is
a common projectile weapon employed by most space-fairing species after
the 21st century. The Klingons were believed to be the first to design
and utilize such a weapon as early as 2151.
Effective on most hulls.
Available at all Starbases.
The photon torpedo is armed with a matter & antimatter
warhead, when intermixed, the combination of the two produce an
explosive yield. The photon torpedo, much like the earlier
spatial torpedos, still requires a torpedo launcher to
provide it with initial inertia. However, the photon torpedo
has a much more advanced guidance and navigation system.
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Damage Hull: 30
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Damage Shields: 15
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Speed: 28
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Effective Range: 12 au
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Max Range: 15 au
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Cost: 20
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A torpedo armed with a plasma warhead that accumulates in
volumetric size after it is fired. This weapon was designed by the
Romulan Star Empire and is often found on
Romulan vessels.
Effective on most hulls.
Available at all Starbases.
A plasma torpedo is armed with a warhead containing plasma
(super-heated O2 molecules). Both its initial inertial propulsion and
power is provided by a special plasma torpedo launcher which
requires a significant drain of a vessel's power (often requiring a
cloaked vessel to decloak first, before launching it). The plasma
torpedo, unlike most other torpedos, has an onboard
propulsion system capable of controlling the projectile's speed.
On SWtrek, the plasma torpedo does not drain power when fired.
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Damage Hull: 30
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Damage Shields: 15
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Speed: 35
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Effective Range: 12 au
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Max Range: 15 au
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Cost: 20
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A torpedo armed with warhead that harnesses
zero-point energy (external link). It is a newer form of
torpedo designed by
StarFleet in the late 2360's and is often found on
StarFleet vessels.
Effective on armoured hulls.
Available at all Starbases.
The quantum torpedo relys on harnessing
zero-point energy (external link),
increasing their destructive power to that greater than what
photon torpedos
can achieve. The zero-point initiator is actually an uprated
photon torpedo
warhead. The blast that is produced is more difficult to disperse
by most conventional shields.
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Damage Hull: 120
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Damage Shields: 120
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Speed: 25
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Effective Range: 135 au
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Max Range: 140 au
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Cost: 1250
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APC stands for Atmospheric Penetrating Cruise warhead. It is a
small unmanned vessel that can carry large amounts of various types of
explosive warheads. The fore section is equiped with an atmospheric
penetrating shield generator. This weapon is designed to hit large
stationary targets both in orbit and on a planet's surface or even
under a planet's surface. It has also been effective against the Borg.
Effective on armoured hulls, shields, large stationary objects,
large battleships, and the Borg.
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Damage Hull: 250
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Damage Shields: 20
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Speed: 10
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Effective Range: 3 au
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Max Range: 4 au
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Cost: 3000
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A slow moving weapon with a massive yield that can penetrate subspace.
This weapon was developed by the Tholians who have a great interest in
temporal expansion, they have been known to use this weapon to
create temporal rifts in order to gain access to other universes. This
weapon has also been known to be used by terrorists such as the Maqui
and Orions.
This weapon only causes 20 units of damage to a vessel's shields
and is very slow moving, making it only effective on large unshielded
targets.
Effective at close range on large unshielded stationary objects.
The tricobalt warhead is a torpedo armed with a warhead
based on the element cobalt (symbol Co). This warhead has a
yield of up to 20,000 teracochranes and can cause disruptions in
subspace. It is often used in the clearing or demolition of
asteroids, space stations, and other celestial objects.
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